When humanity realized that it needed to settle on another planet, there was great debate amongst the elite about how they could best ensure their survival when they got there.
It was well understood that upon arriving the to alien planet there would be no goods or services and resources would have to be gathered manually. Sending heavy equipment was not an option due to it's sheer weight and a lack of fuel. So instead, they decided to gather the prisoners and augment their bodies to support 3x the weight. There was great outcry from the citizens of Earth at first but soon they subsided when the general populace realized just how dire the situation was. If there were no extremely strong miners humanity would have a lesser chance of survival upon arriving.
So the surgical spine replacements began... Utilizing the latest in biotech the prisoners could now lift 3x the weight and have no need to sleep. They could also gain the ability to detect rare reasources undeground.
Clunk was one of these prisoners.
Weapons:
Axe - Chop trees down with this starter weapon.
Pick-Axe - Get reasources with this starter weapon.
Shovel - Dig tight tunnels with this starter weapon.
Unique Abilities: - See unique reasources underground such as metal and stone.
*The lore of StarForge is subject to change as the game evolves.




ow this game looks very cool
Posted by: Henryquer | 05/31/2012 at 06:38 PM
You spelt Resource wrong several times, Just a heads up.
Posted by: Anonymous | 06/02/2012 at 08:46 PM
I'd love to see this game finished so I've been thinking of ways that I could possibly help out. maybe I could do some 3-D Modeling for you guys? All I have is Scupltris (Which is awesome, but not as powerful as Zbrush and is only good at doing organic models), but maybe I could do some things with it. If you think I could help or want to see some of the work I've done in it so far you can contact me at jd.chickenwings@gmail.com. Also, If I am allowed to model some assets (though I wouldn't rely on me until I knew my results were good) it would be helpful to know what kind of texture resolution I should be shooting for, and how many polygons I should aim for.
Hope to see this get much further!
Posted by: J.d. Nelson | 06/05/2012 at 07:31 PM