It has been a busy few weeks here at CodeHatch. We've now got everything done up with our office expect for insurance, which is currently in the works. And we plan to fully move in the next couple of weeks. We are nearly done the cube optimization, it is now fully multi-threaded and he's down to just the final LOD stages. This will allow massive buildings in multiplayer with little slowdown.
We also built a desert outpost for the Fort Defense mode. I took it for a test run today. You can see some big alien cacti in the background. I found it was fun building on and around them so I made them really big.
I built a wall around the vat. But the Leech want in.
So I decided to run behind the wall and attack head on.
But it seemed like he wanted none of that and hit me back into a lovely shower of alien water and sawdust.
So once again, I tried...
But that is where the story ends. I lost the battle, and the vat was destroyed.
The leech will attack through your fortress, and do anything they can to destroy your vat. Turrets are a really good contermeasure I am finding in my play tests. By setting them up on each corner of your base, you will stand a pretty good chance.
And they give you the chance to find a cool gun like this one, which easily propels my character into the clouds.
Overall, Fort Defense mode is coming along well. Many design decisions are made along the way. One of the biggest we think was the pallet system and how it introduces players to make strategic desicions on what they want to craft. As running out to get palletes can be quite risky.
We have made it so that the game scales based on the amount of players playing. This way a single player experience is also very fun.
We now go on to fixing some slowdown issues regarding the eyeball monster seen previously, lowering the atmosphere by half as it's currently ridicously high, and trying to convey through some simple on screen context the control scheme for new players. As we find new players can be a bit confused with the dual inventory method we have been using. Basically when you hit "Q" it switches from 1-9 slots of weapons, to 1-9 slots of materials. Your open chests by hitting "E". Pick up weapons by hitting "E". Drop weapons by hitting "X". We also have to fix a bug in the fatigue system between walking and running.
Progress is being made. And we really hope everyone will be impressed with the polish of it all when we finally release it.