The middle of November has come and gone and I know a lot of you are expecting an update. The build has come a long way since the last update and the addition of digging has created a lot of really cool gameplay. As a result of these new feature additions, we have exposed a few challenges that need to be resolved before we have a high quality update ready for you.
One of the issues that needs to be resolved is how to address our resource pallets. The initial design would have the resources collected while drilling accumulate into pallets that would drop into the world behind as you dig. As you can see in the above screenshot, this can create gameplay damaging problems like having the path behind you become severely blocked by huge pallet walls that you need to deal with before exiting the tunnel. This mechanic will definitely need to be addressed as it does not provide very compelling gameplay and you can probably imagine the even more severe problems that occur while digging straight down into the ground!
In order to resolve how we want to address the collection of resource materials and allow time to address performance problems that have come up as a result of adding more features, the decision has been made to hold this update back for a few weeks. This isn’t all bad news. The up side to the delay is that we’ll be able to provide additional time for other members of the team to prepare even more content for the update that we were not previously planning to include.
For example, we have noticed that there’s a lot of concern expressed in the various message boards about the steep learning curve in StarForge. In an effort to resolve that concern, we’re adding things like informative tooltips in the crafting menu, and some basic tutorials to help new players get started. Our goal is to improve the experience for new players and make it easier for everyone to explore the new content we are adding. While our present focus is on digging and tutorial development, we plan to add a number of additional features. We’ve decided to keep some of the new feature details under wraps at present, in order to allow our loyal community an opportunity to discover them for themselves.
In the end, we believe that it’s important to deliver an update that adds content for everybody to experience at a high level of quality that makes the gameplay enjoyable. We are very excited to get this update out to you as soon as it’s ready, and to start collecting your feedback on some of the changes. Currently, the plan is to get the update out to you by early December. We at CodeHatch thank you for your patience and your continued support.